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		<p class="Decl"><b>property </b>Vectors: PFixedPointArray;</p>
		<h2>Description</h2>
		<p class="Body">The read-only vectors property contains the address of the first (top-left) vector in a vectormap. If the vectormap is not allocated (width or height is zero), the returned address is <i>nil</i>.</p>
<p class="Body">Note, that numbering of rows in Graphics32 starts from the top-most 
  one. </p>
		<p class="Body">Data is continuously allocated in memory, row by row. You may 
  safely access <a href="../../../../GR32/Classes/TCustomMap/Properties/Width.htm">Width</a> * <a href="../../../../GR32/Classes/TCustomMap/Properties/Height.htm">Height</a> elements, each of them is a 8-byte <a href="../../../Types/Vector%20Types.htm">TFixedVector</a> value. </p>
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		<p id="hidden">[See also]: <a href="../../../../GR32/Classes/TCustomBitmap32/Properties/Bits.htm">TBitmap32.Bits</a></p>
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